01

Design Adobe Creative Suite

Photoshop, Illustrator, AfterEffects

02

UX Figma

Wireframing, Prototyping

03

Game Engines Unreal, Unity

Implementation

04

Other Art

Traditional Drawing & Painting

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SUMMARY

Creative and innovative Senior User Interface (UI) Artist with 10+ years of experience in creatively solving UI challenges and providing visual artistry for notable games including Forza Motorsport 4, Project Spark, Halo 5: Guardians and Star Wars: Hunters. Highly skilled in generating high-fidelity mock-ups, crafting seamless gaming experiences, and collaborating with UI team members to design game-ready art assets. Adept in using technical tools such as Photoshop, Illustrator, Figma, UMG, Unreal Engine and others to enhance visual appeal and functionality of gaming interfaces.

SENIOR UI ARTIST, STAR WARS: HUNTERS

Take2 Interactive, Zynga | 1/22 - Current

Star Wars: Hunters™, is a competitive arena combat game for the Nintendo Switch system and mobile devices. Star Wars: Hunters will bring players together to engage in thrilling, squad-based, multiplayer battles featuring a diverse array of distinctive new Star Wars characters.

#UI #UX #UnrealEngine4 #Mobile #Console

  • Contribute to front end user interface features that promote and excite player engagement and monetization.
  • Implement art assets into Unreal Engine 4.
  • Mentor and provide guidance to junior user interface artists.
  • Define training documentation and style guide resources.

SENIOR UI ARTIST, VR EXPERIENCES

Booz Allen Hamilton | 3/20 - 1/22

The Seattle Immersive Team is a rising star in virtual reality training and a pioneer in immersive development in Booz Allen Hamilton. SIS is dedicated to creating content that exceeds client expectations and pushes the boundaries of what we can truly do in VR. While training and education are the primary client focuses, SIS focuses our priority on a clean, enjoyable, and fun end-user experience.

#UI #UX #Unity #VirtualReality #PC

  • Designed intuitive, user-friendly interfaces for virtual reality and desktop applications.
  • Contributed to full implementation pipeline of user interface assets into Unity engine.
  • Completed studio rebrand to "Seattle Immersive Studio" which included logo and marketing materials to attract future clients.

SENIOR VISUAL DESIGNER, ESPORTS

Estars Studios | 1/19 - 2/20

Estars Studios combines decades of experience in live esports production along with a deep passion for competitive gaming to create outstanding video content.

#UI #UX #WebDesign #GraphicDesign #Marketing #Branding

  • Created digital marketing for all major esports events that included social media and partnership websites.
  • Created interactive slideshows and printed brochures for the internal marketing teams.
  • Completed studio rebrand from ESP Gaming to Estars Studios that included logos, brand identity and physical marketing materials.

SENIOR VISUAL DESIGNER, NATIONAL GEOGRAPHIC

iP2 Entertainment | 4/17 - 1/19

Each National Geographic Ultimate Explorer branded family entertainment center offers a unique opportunity to play and explore through themed attractions, interactive demonstrations and hands-on workshops in a fun and immersive environment that ignites kids’ curiosity about the world.

#UI #UX #VisualDesign #InteractionDesign #Illustration

  • Helped design and implement user interfaces that contributed to the overall user experience through themed attractions.
  • Designed over 200 unique achievement art pieces and over 30 unique mission cards.
  • Helped develop the Ultimate Explorer brand by assisting with logo creations, style guides and graphic toolkits.

SENIOR VISUAL DESIGNER, GLOBAL PUBLISHING

Microsoft | 1/16 - 3/17

Worked closely with Community Managers, Art Directors and Developers to design web experiences for Xbox Studios published video games. Games include Killer Instinct, State of Decay, Crackdown 3, Quantum Break and Scalebound.

#UI #UX #VisualDesign #ResponsiveDesign #GraphicDesign #Branding

  • Designed fully responsive web designs that looked visually appealing, on brand and consistent on all devices.
  • Integrated full functional designs into interactive prototypes to share with internal and external teams.

UI ARTIST, HALO 5: GUARDIANS

343 Industries | 8/13 - 7/15

Worked as a UI Artist to create high-fidelity mockups and beautiful, game ready art assets. Found the best solutions to UI challenges and discovered creative solutions that challenged both technical and artistic limitations.

#UI #UX #ProprietaryEngine #Console #Xbox #Iconography #GraphicDesign

  • Redesigned the entire multiplayer medal rewards system and artwork.
  • Integrated user interface assets into the game through proprietary game engine tools.
  • Iterated and discovered the best design solutions while producing high quality work within deadlines.

UI ARTIST/DESIGNER, PROJECT SPARK

Team Dakota (Microsoft) | 4/12 - 4/13

Illustrated icons, logos, graphics and user interface elements that were implemented in game. Used written gameplay, usability and technical design documents for direction to create strong visual elements and user interfaces.

#UI #UX #ProprietaryEngine #Console #Xbox #PC #Surface #Iconography #Illustration

  • Created art assets and implemented them into Expression Blend for the frontend user interface and heads up display (HUD).
  • Created a visual language that consisted of over 700 illustrations.

VISUAL DESIGNER

DRAFTFCB | 8/11 - 4/12

Accountable for the visual treatment of text, graphic page elements and navigational components of the new HP PurchasEdge Member and Reseller websites. Defined the user experience and visual design, collaborated with interaction designers, user researchers, UX designers, product managers, and engineers. Worked in a self-organizing, cross-functional team that relied on the Scrum/Sprint development process. Developed HTML emails from Photoshop designs. Designed consumer product print materials for consumer products.

#UI #WebDesign #EmailMarketing #VisualDesign

  • Tested HTML email rendering across multiple clients using clean HTML and CSS.
  • Converted "red line" documents to cross-browser compliant HTML and CSS.
  • Implemented design elements and code into Orchard CMS.

UI ARTIST, FORZA MOTORSPORT 4

Turn 10 Studios | 2011

Created digital gauges and start up animations based on real world vehicle reference. Developed Halo Warthog digital gauges and animation based on concept art from 343 Industries. Designed and implemented Dynamic Loading screen UI.

#UI #UX #ProprietaryEngine #Console #Xbox #Iconography #Illustration #Animation

  • Creation and implementation of “Autovista” showroom UI panel graphics and animation.
  • Designed first person digital gauges for in-game experience.
  • Designed and implemented Halo's Warthog digital gauges.

WEB CONTENT SPECIALIST

ADP Digital Marketing | 2008 - 2011

Accountable for website graphics, text, design layouts and maintenance. Used a variety of design software products to design websites including Adobe Photoshop, Dreamweaver and Flash. Optimized website design with HTML, CSS and basic JavaScript functionality.

#UI #WebDesign #GraphicDesign #Marketing

  • Involved in Hyundai, General Motors and Volkswagen launch projects that consisted of over 3,000 dealership websites.
  • Coordinated the Custom Quote Order Queue, which quoted and built custom Flash or HTML/CSS objects.
  • Helped graphically maintain all websites.

EDUCATION

BFA, GAME PRODUCTION

International Academy of Design & Technology

AA, MULTIMEDIA

ITT Technical Institute